True to Fumito Ueda’s work on Ico and Shadow of the Colossus, The Last Guardian is a fascinating game that portrays a heartfelt relationship between two unlikely cohorts–a nameless boy and a giant creature named Trico–who develop mutual trust, communication, and compassion against seemingly impossible odds.
Their tale is a shining example of storytelling through subtle cues and shared experiences; the occasional annoyances that come from trying to force members of two different species to cooperate are part and parcel of their partnership, for better and for worse. But touching moments throughout and an unshakable final act melt these grievances away. The culmination of your incredible journey crystallizes a bond with Trico and makes you immediately long for another adventure with your newfound best friend.
It all begins when you awake from a dream to find yourself imprisoned in a mysterious cave. Trico is nearby, subdued by a metal collar, armor, and a pair of spears lodged in its back. Though the cause remains a mystery until the end, you immediately understand the need to remove the weapons and forge an escape. Trico knocks you unconscious after you extract the first spear, but your continued efforts after you wake payoff. In short order, the creature is free from the heavy shackles, and the two of you begin your tricky escape.